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Modo 801 boolean
Modo 801 boolean









Modo 801 also adds a number of features designed to improve interoperability with other CG software, primarily those in The Foundry’s new Collectives product bundles. Interoperability with other Foundry products There is also a new retargeting system that supports mocap data in FBX or BVH format and the rigging toolset has been extended with updates to the UI of the Schematic view, and new Wrap, Lattice and Bezier deformers. The latter enables artists to create animations by setting up extremes, passing positions and in-betweens, then adjusting weighting and timing, roughly as you would do in traditional animation. Those include a set of tools that will be familiar to anyone from a 2D background, including onion skinning, in-between tools, and what looks to be a rather nicely thought-out spacing chart system. Node-based shading, 2D-friendly character animationįor us, the highlights of the release would be the new node-based shading system – it looks fairly standard, if you’re familiar with those in other 3D apps, but it’s a popular request – and the new animation features. The release was announced in a live stream yesterday at 7pm PDT, but if, like us, that fell during the middle of the night in your time zone, Gavin Scott heroically live blogged the entire thing on the Luxology forum. The Foundry has released Modo 801, the second successive “monster upgrade” to the 3D package, adding node-based shading, improved animation and dynamics tools, and new features across the board. The modelling, shading and dynamics tools have also all been updated. New features in Modo 801 include a set of tools 2D animators should find familiar, including onion skinning, in-betweening, and a spacing chart.











Modo 801 boolean