


The 300 base health is not too noteworthy, but when combined with the armour value of 600, this gives Valkyr the ability to take almost 900 points of damage in total before dying. This tripling of her moderate health pool brings her up massively without the need for any defensive mods. With no allies to revive you, dying becomes far more of a penalty, so innate damage reduction of this calibre is a fantastic addition. As a standard Warframe this immediately sets her leagues above the others in terms of solo effectiveness. The 600 armour gives Valkyr a 66.67% damage reduction to damage against her health. Normal Valkyr starts off with some pretty spectacular stats – sitting at a base of 600 armor, 1.1 sprint speed, and 300 health. Valkyr and Valkyr Prime Stats – Advantages and Disadvantages Please, if you have any questions, do not hesitate to contact me in-game or via Steam. This is brought to you by Orthelius, Junior Guide of the Lotus and Valkyr nut head – with over 750 hours invested into playing Valkyr alone. It will also cover Arcanes, weapons, and Focus, which my last Guide neglected. This will build upon my last Guide which is now far out of date (pre-update 18.13 when Valkyr’s 4 was changed), and hopefully add some new uses and benefits Valkyr has. In this Guide I will attempt to outline my current uses for Valkyr, why I believe she is one of the best solo Warframes in the game as well as some of the builds I run, the melee weapons and loadouts I take and finally: how Focus and Arcanes can massively improve your experience with Valkyr.
